Tag Archives: second life

Looking back at FOTE08

Focus

The success of the first Future of Technology in Education event (FOTE08) took us by surprise. Originally planned as a one-off community orientated event that brought together both academics and leading technology organisations to share their views on he current technological trends and challenges facing the academic sector, we originally hoped to attract around 150 delegates.

In reality, we were totally blown away with the amazing response we had from the
community about the conference, ended up looking for a bigger venue at the 11th hour and in the end managed to attracted over 250 delegates.

iTunes U

iTunes U was the hot topic during FOTE08. Having been launched in the US a year earlier following a collaboration between Apple and Duke University, 2008 saw the launch of iTunes U in the UK with three institutions. Since then iTunes U has come a long in the UK as Brian Kelly outlined in his blog post over at UKWebFocus entitled “What Are UK Universities Doing With iTunesU?“. Currently a total of 34 UK institutions are using iTunes U with the Open University registering over 44 million downloads since joining iTunes U in 2008 and over 90% of its visitors coming from outside the UK.

Huddle

Established in 2006, Huddle has grown from a bedroom start-up to a 100-strong team based in London, San Francisco and New York. Back in 2008, Alastair Mitchell, CEO and co-founder of Huddle spoke about ‘Social collaboration tools for staff and students’ proclaiming Huddle to be the “One-stop shop for every type of collaboration”.

5 years on and Huddle is used by more than 100,000 organisations in over 180 countries, including Disney, AKQA, HTC and Kia Motors, to securely manage projects, share files and collaborate with people inside and outside of their business.

Videos

A playlist of the presentations from the first FOTE can be seen below.

  1. David Rippon
  2. Alastair Mitchell
  3. Harold Fricker
  4. Ian Forrester
  5. Maria Illia
  6. James Broad
  7. Miles Metcalfe
  8. Pauline Randall
  9. Philip Butler
  10. Sam Peters
  11. Tim Marshall
  12. Tom Abbott

Presentations

The selection of some of the actual slides from FOTE can be seen below.

Quotes

“All in all i was very pleased I attended FOTE2008″

Shirley Williams – Professor from the University of Reading

“All in all it was a good first outing - congratulations to Frank and colleagues at ULCC for organising the event –  looking forward to next year already.”

Chris Chattam – Senior Project Manager from Royal Holloway

Links 

  • Lawrie Phipps, who is currently a Programme Manager, Users and Innovation at JISC wrote  notes about the FOTE08 presentations. Lawrie’s notes can be found on this JISC blog.
  • Steven Carpenter from Warwick University produced notes from the day, they can be found on his blog, UX.
  • A review of FOTE08 can also be found on TalisAspire. The blogger reviewed speakers, questions raised as well as a general summary of the whole event.

Second Life learning

If we are at all serious about the role of technology in Education, then the evolution of 3D virtual worlds, like Second Life, must surely play a part. For training professionals it represents a high engagement, low cost tool to improve learners’ skills in a role play environment.

Since 2003 Second Life has allowed users to control digital versions of themselves online. People build homes and businesses, buy and sell land and have relationships – all within the virtual world, accessible via their computer. For those of us with a fascination for how technology can improve lives, the possibilities for Second Life are endless.

There are a number of great examples of how Second Life is increasingly being used with learners – I’m sure you will know of many more yourselves.

For instance, thanks to Second Life technology, learners can now explore virtual reconstructions of ancient sites like Tutankhamun’s tomb in Heritage Key’s Virtual Experience series. In America, some of the world’s most prestigious universities such as Harvard and Stanford are already using Second Life to deliver courses.

At learndirect we wanted to do some research of our own, so we set up a pilot with a virtual world consultancy to investigate how Second Life could help us deliver courses to learners with low level skills. We tested this model by offering two specific exercises within Second Life – speaking and listening (Level 1), and elements of the National Vocational Qualification (NVQ) in Customer Service (Level 2).

To see the pilot in action we’ve posted a video on our site.

The results demonstrated that bringing people together in a virtual world was best suited to help improve interpersonal skills such as speaking and listening, teamwork and customer service skills. In addition, learners reported they felt more confident than they would in a real classroom, looked out for each other more and worked better together as a team.

Our findings also suggest Second Life is best suited to courses which require learners to work together in groups. This promotes communication and a sense they are all pulling together to achieve a task. It gets around an issue many people face: not wanting to speak out in public when taking part in role play.

Also, we initially expected Second Life would be best suited to just technology savvy learners. Not so. Our older learners get just as much out of it. They came with open minds, embraced the technology and jumped at the chance to put their ideas forward. Also, the pilot was very cost effective when compared to classroom based learning: the cost to rent the land was inexpensive and learners and tutors didn’t incur travel costs.

But this is just the beginning for Second Life and virtual learning spaces (VLS). We predict 3D virtual worlds will appear in a variety of formats in the future – the iPhone and Android phones already have built in 3D accelerators. Their 3G internet connections mean mobile VLS’s are just around the corner.

In addition to mobile 3D VLS’s, we will see applications like Second Life fully integrated into social media platforms. Facebook already has a virtual presence in Second Life but what if a 3D virtual world was offered as an application on Facebook?

At learndirect we’re already using the social networking site to talk to adult learners informally. In the future it’s entirely possible learndirect’s Facebook page will feature a third party 3D VLS application. This will not only increase its reach and relevance but also introduce new social networking features into courses, for example inviting friends to join sessions and sharing course learnings and insights with others. It looks like 2011 is going to be an exciting year for learning technology.

Adrian Beddow, learndirect

FOTE10 in Second Life III: How to join?

The folks over at Virtually Linked have put together two screen casts showing how easy it is to join us in Second Life.

Simply go to the Virtually Linked website and follow those steps and we’ll see you in the virtual world next Friday:

  1. Complete ‘Registration’ (above to right)
  2. Download & Install Second Life client software
  3. Log In and use Second Life Tutorials for Basic Functions
  4. Click on Senate House picture for link to FOTE10 location
  5. Get seated and start streaming from the live location.

Registration & Download

Finding Senate House in Second Life




FOTE10 in Second Life II: How they do it?

The folks over at Virtually Linked have been busy re-creating parts of Senate House in Second Life.

From the screencast below, taken by Julius Sowu, it can be seen that this process is performed in stages. Appropriate expertise is required in 3D modelling to achieve a good representation that is also workable in terms of internal navigation.

We will shortly be adding a step-by-step guide on how to join and experience FOTE10 inside this immersive environment.

FOTE10 in Second Life

FOTE09 - Ondaatje Theatre

Virtually-Linked are delighted to be asked again to be a ULCC partner to bring FOTE10 live into virtual worlds. This is a complex process and if you bear with us and follow the threads I can take you through the journey with us.

Last year we recreated the Ondaatje Theatre at the Royal Geographical Society and provided 50 seats to a mirror of the event inside Second Life.

People who could not attend the live event took up these seats, including those who had booked and were too ill to attend. We got a lot of positive feedback that we are incorporating into our solution this year:

“I thought the FOTE09 was an interesting and thought provoking event and that the use of Second Life as a channel for delivery was highly appropriate.  I look forward to the next show! “ Indiana Nirvana

“I thought the event was enjoyable (I dipped in and out), and having an Second Life option added to it. Time and money constraints meant I couldn’t attend in person, but the Second Life addition meant I could chat to some of the ‘attendees’ about some of the presentations.” John Kirriemuir

“It’s been great to be here, thank you to the Virtually-Linked team who’ve organised everything. Second Life brings a little more of the social to the space, whereas Elluminate etc can be very dry. And if I was going to be at a RL conf, I’d see clothing etc and be able to talk about that. Which I can do here :) ” Bryony Inglewood: (Cambridge UK)

“Ty, FOTEfolk” Raz Ryba

FOTE09 - virtual delegates

This year, ULCC has raised the bar for us and given us a welcomed challenge to recreate the interior of Senate House  for FOTE10, as well as provide interaction between the participants in both worlds.

To re-create the location we will be taking pictures of the interior and then interpreting these into a 3D rendering inside the virtual world. Studies have shown that virtual experiences that mirror their real counterpart as exactly as possible are the most effective. To ensure the quality of the experience, we create as exact a replica as possible of the real venue.

Last year some people asked for training in Second Life before the event. We will be offering it this year and will share details as and when they become available

To join FOTE10 in the virtual world, all you need to do is follow a link to the virtual location from our web site.

On the day, we will have virtual assistants waiting to greet and seat you. They will also be there throughout the event to assist with interaction between the virtual and live conference at Senate House. We propose to have interaction between participants attending virtually and speakers / participants at the live event. This will require some careful planning and should provide some light entertainment as well as testing the effectiveness of two-way interface.

I look forward to seeing everyone at both the live and virtual events – as I hope to be attending both.

FOTE09 goes virtual

There has already been some debate about the Virtual Worlds Panel we are running at this year’s conference.  And even though we have to admit that ‘Second Life Virgin’ probably best describes our very own experience with virtual worlds, we are – as always – open to new ideas.

FOTE09 in Second Life

FOTE09 in Second Life

We teamed up with Virtually-Linked, a Second Life solutions provider and consultant who have worked with Daily Mail and General Trust, The Telegraph and London Metropolitan University.  They will help us stream the event live into the virtual world, where you can immerse yourself inside a virtual replica of the Royal Geographic Society theatre and follow all the presentations.

This is a great chance for everyone who couldn’t make it, be it because of ticket availability, work commitments or geographical location.  But following the conference in SL – I’m keeping up with the acronyms – doesn’t keep you from actively joining the debate.  You will be able to submit questions to the speakers after each block of presentations as well as taking part in on our virtual worlds and cloud computing panel discussions.

But let’s get to the nitty gritty how-to part of following FOTE09 in Second Life.  Thanks to Deborah at Virtually-Linked for helping me out with this.  You will need to sign up to Second Life – that can be done directly through the Virtually-Linked web site. (Please do this before the event, as you will need to download the software that enables you to use Second Life).

  • Go to the Virtually-Linked website
  • When you register through Virtually-Linked, you will automatically create a default avatar. Important: make a note of the SL first and last name you’ve chosen
  • Download the Second Life Browser
  • You will need to login before 9.00am on Friday October 2nd, however it will be useful to have a trial run beforehand.
  • You will arrive in “Hyde Park” from where you can teleport to the virtual FOTE09 theatre
  • Use your mouse to click on the doors – this will take you inside the theatre
  • When inside the theatre, use the direction keys on your keyboard to move around
  • Please select a seat by clicking on it with your left mouse button
  • To see the live streamed video, click on the arrow next to the video icon on the bottom menu to the right hand side of the screen
  • If you have difficulty, please contact Debs at Virtually Linked

I had a trial with this last night and it’s all pretty straight forward. My only problem was not writing down my usernames (you need to enter a SL first and last name) and password, as I was expecting an email with my login credentials.

Apart from that it all worked very well and it will be interesting to see if FOTE09 will be as successful in the virtual world as it has been in the real one.

Virtual Worlds Panel @FOTE09

Harold Fricker

Harold Fricker

This year’s conference features two for/against panel sessions discussing virtual worlds and cloud computing.

Chairing the virtual world panel will be Harold Fricker, a past speaker at FOTE08, eLearning Adviser for HE with the JISC RSC South East and Innovator, Entrepreneur, Broker and Train Spotter with a can-do attitude.

The question Harold will be discussing with our panelist is: “Are Virtual Worlds a legitimate vehicle for learning and teaching?”  There has been some chatter already on Twitter, search for #fote09vw to catch up with the latest developments.

Pauline Randall

Pauline Randall

David & Corro

David & Corro

Fighting the virtual worlds corner will be Pauline Randall, Managing Director of virtual-e Ltd and past speaker at FOTE08.  Pauline is a listed Second Life Solution Provider and has carried out virtual world developments for several organisations including a market research company in Florida, the Wales Museums and Libraries (CyMAL) and Imperial College London and on-going projects for Ashridge Business School and the University of Hawaii.

Joining her in the defense of virtual worlds is David Burden, who founded Daden, a Virtual Worlds and Virtual Character Consultancy in 2004 to help businesses and organisations explore the social, educational and commercial potential of virtual worlds.  David has a keen interest in artificial intelligence and Daden have an AI platform for use both in SL and on the web.

Dr Alan J Cann

Dr Alan J Cann

Questioning the use and purpose of virtual worlds is Dr Alan J. Cann, a senior lecturer at the University of Leicester. Alan certainly threw down the gauntlet with his recent blog post “Virtually Useless” in which he counts the reasons why he hates Second Life and leaves no doubt about which side of the fence he’s standing on.

It seems Harold will have his work cut out, but he’s up for the challenge.

“I’ve primed the panelists to fight their corner and address pedagogical outcomes. Don’t miss the skirmish! This debate is not for the faint-hearted. Please do not try this at home!”

This promises to be a great debate and if you have any further questions our panelist should answer, please tweet them with the #fote09vw hashtag to us @FOTiE.

Follow the panel members Harold, Pauline, Alan on Twitter

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